

While we understand to some players this may result in a temporary reduction in power, we believe in the long run this will result in more rewarding progression loop that can’t be bypassed by buying gear off the trading post.Ī major improvement provided by Expertise is that a player’s Expertise per slot is displayed on the inventory screen, as well as the average Expertise of all equipped gear. This means if your War Hammer Expertise is 520, and you equip a 550 Gear Score War Hammer, the weapon’s effective Gear Score will be reduced to 520. But starting in early 2022, it will also govern the effectiveness of your gear. In the December update, Expertise will govern the highest drops you can get per slot, much like HWM did. This new and improved HWM system is called **Expertise**. So, we are completely revamping the system to address these concerns. Since New World's launch, we've heard the feedback from our community that the HWM system was not communicated effectively, promotes a single monotonous activity, had too much randomness, and was a bit too grindy. In this article, I’ll discuss 3 big changes we’ll be making – improving our end game gear progression, increasing rewards for some end game activities, and tuning difficulty of end game content.

Our goal for the end game is to provide a variety of activities that all provide compelling rewards and interesting challenges. Based on feedback on the High Water Mark (HWM) system and our desire to have a compelling and diverse end game, we are making some major updates in our December 1.2 patch.
